Here are some examples of my game sound design work from over the years.
Behind the scenes of Recording a rocket at Cape Canaveral and more in the Boeing Vehicle Assembly building for Kerbal Space Program 2 – How crazy is this!
Took years to get the clearance and connections to be able to record on the launch pad. Multiple locations and 24 microphones. This is a profile of the exact Atlas V rocket I recorded.
These recording were used in game and dynamically altered in realtime based on Atmospheric density, Speed, distance, g-force and many more.
Planetary Annihilation Release Trailer – Brutally efficient mechanisms of war! | Music/SFX/Voice production
Playstation VR game. I wrote a ton of silly songs and jigs for this game. | Music/SFX/Voice production
Playstation VR game with heart. Music/SFX/Voice production
Demigod Intro Movie | Music/SFX/Voice production
Cardboard Tube Samurai – Music/SFX/Voice production
Space Siege Trailer – Music/SFX/Voice production