



I’m a sound designer, composer, voice director and game developer with over 18 years of experience creating immersive, emotionally engaging audio for games. I’ve contributed music and sound to a wide range of titles—from real-time strategy, shooters and space sims to VR and experimental projects.
My work is both creative and technical— I love shaping the sonic identity of a game and getting deep into the implementation using Wwise, FMOD, Unity, and Unreal. I specialize in crafting dynamic music systems, detailed sound design, and VO pipelines that serve both gameplay and narrative.
I’m currently available for contract work in music, Creative and Technical sound design and Voice Production. – Let’s connect

Check out My work:
* Sound design and tech demo <- Click
* Music <- Click

Selected Video Game Credits:
Kerbal Space Program 2 – Take 2 / Music/Sound Design /VO production/ Mixing
Planetary Annihilation – UBER- Music / Sound Design / VO production/ Mixing
Demigod – Stardock – Music / Sound Design / VO production/ Mixing
Supreme Commander – THQ- Sound Design / VO production/ Mixing
Forged Alliance – THQ- Sound Design / VO production/ Mixing
Supreme Commander 2 – Square Enix- Music / Sound Design / VO production/ Mixing
Space Siege – Sega- Music / Sound Design / VO production/ Mixing
Monday Night Combat – XBOX – Music / Sound Design / VO production/ Mixing
Super Monday Night Combat – UBER- Music / Sound Design / VO production/ Mixing
Crayon Chronicles – XBOX – Music / Sound Design / VO production/ Mixing
Moonbreakers – Google- Sound Design / VO production/ Mixing
Toy Rush – Tiltingpoint- Music / Sound Design / VO production / Mixing
Outland Games – UBER- Music / Sound Design / VO production / Mixing
Wayward Sky – Sony PSVR – Music / Sound Design / VO production / Mixing
Cosmic Chef – Daydream- Music / Sound Design / VO production / Mixing
Dino Frontier – Sony PSVR – Music / Sound Design / VO production / Mixing
























Early work at Uber Entertainment
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